A turn has three phases. It looks like a lot at first, but after a round or two it flows by itself:
Usually nothing happens here, but some effects trigger at the start of your turn. Resolve those before doing anything else.
Take any of the following actions, in any order, as many times as you can afford. End your turn whenever you like.
Playing a card from your Hand is always free, and anything left in hand is discarded at end of turn, so don't hoard.
Announce what you're Buying, spend the crops on its Price Tag from your Stash, and take the card. The Market refills immediately.
Each Active may perform its once this turn: resolve the effect, add a counter, rotate the card. (Talents)
any Planted whose matches a row of its legend: resolve that row, discard the . (Harvesting Seeds)
Pack each of your once by paying its cost, or more than once with . Turn in any full for your choice of the 4 face-up . (Work Orders)
Swimming in Apples but short a Berry? As often as you can afford, Trade 3 of one crop type for 1 of another.
End-of-turn steps happen in this order:
Stand every Active upright (face up, un-rotated). They keep their counters, but they're ready to perform their again next turn.
Add 1 counter to each of your Planted .
Discard every card still in your Hand. Cards discarded this way do not trigger effects.
A card may be kept instead. Reveal it to the other players first.
Draw 3 cards from your Draw pile (Resetting your deck if it runs out). Your turn is over, and play passes to the next player.